Factions: A Thief RPG
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Factions: A Thief RPG

FACTIONS is an RPG based in the Thief world. Take the role of a member of one the powers of the City and carve out your place. FACTIONS is a working title and may change.
 
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Anakara(Carly)
Admin
Anakara(Carly)


Posts : 38
Join date : 2010-06-14
Age : 37
Location : Vancouver, Canada

Keepers Empty
PostSubject: Keepers   Keepers I_icon_minitimeMon Jun 14, 2010 4:49 pm

Keepers:
Keepers (AKA Order of the Key) are a group of secret sect within the City dedicated to preserving and maintaining Balance within the world. The Anchient Keepers found a way to harness a power known as Glyphs, in which they use to write their books and communicate with eachother. The Anchient Keepers also prophesied the future Keepers and in turn created something known as the Final Glyph (a kinda of self destruct button) that when activated, will erase all glyphs in order to either erase the Keepers or help them start anew. Modern Keepers still use glyphs and read prophecies.

Play a member of this Faction if Stealth is for you. All players playing a Keeper will start off with the "Shadow Walker" Passive as well as "Glyph Barrier"

Ranks:

First Keeper (played by the Admin)
Elder
Keeper
Scribe
*Acolyte

*Acolytes cannot vote in the Keeper Council nor can they be present.

Classes:

Glyph Warden - Glyph magic posions their blood, allowing them to sense glyphs and other magic around them better then other characters. Because of their condition, Glyph Wardens have a lower HP bar but a high MP bar. Glyph Wardens can die or become very ill if they use too much magic. Be careful.

Type: Spellcaster (Magic)

Shadow Walker (Passive)
Glyph Reading (passive)
Mind Barrier
Telepathy
Combustion

Agent - Keeper Agents are the scouts of the Order. They go out and collect information. They rely heavily on stealth rather then combat to complete missions.

Type: Rogue (Might)

Shadow Walker (passive)
Glyph Reading (passive)
Telepathy
Back Stab (a powerful stab from behind. Must be in Stealth)

Enforcer - Keeper Enforcers or Assassins are a powerful elite killing group. They are cut off from the rest of the Order by having their names written in the Book of Names to have them erased. They are hidden behind masks and cannot speak but rather through telepathy. They cannont remove the masks without a Glyph Warden present. They also use a Sickle like weapon to shoot powerful glyph magic at targets.

Type: Assassin (Might)

Shadow Walker (passive)
Glyph Reading (passive)
Telepathy
Sickle slash

Healer - the Keeper Healer is a non combat character, and is responsable for healing the very sick and wounded of the Order. The Healer uses healing glyphs to preform such tasks, keep in mind that not all wounds are healable. Healers can learn how to heal unknown problems and can go out into the field to collect these findings.

Type: Healer (Magic)

Shadow Walker (passive)
Glyph Reading (passive)
Heal
Herbalism



Special Classes: These classes may not be played without permission. Think of them as unlockable.

Glyph Master - Rare and dangerous, Glyph Masters can control the glyphs themselves. Many die at a young age from exposure to them. They have gold eyes and pale skin, almost dead like.



ABILITIES


Shadow Walker - All keepers of every rank recieve this. This ability allows them to move in shadows with ease, almost becoming a shadow themselves. Doesn't quiet foodsteps or make them immune to damage.

Glyph Reading - All Keepers of every rank recieve this. This allows the keeper to read glyphs and write them. Acyoltes are limited to which ones they can cast.

Telepathy - Only Glyph Wardens, Agents and Assassins recieve this. Acyolytes training to be an assassin can learn this.

Heal - Only available to Keeper Healers.

Mind Barrier - Only Glyph Wardens can learn this. Mind Barrier is a powerful telepathy type spell that is mostly used to block out the Enforcer's minds when they misbehave. This can cause mass confusion amoung them.

Combustion - A Glyph Warden can sacrafice his or her life force to stop great threats. Thoes that survive this have horrible glyph scarring, so much that they hardly resenble a person anymore.
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